STAR CITIZEN QUICK GUIDES

Star Citizen Medical Guide — Healing, Revives & Med Beds (4.5)

Star Citizen medical guide: treating injuries, healing tiers, med beds, downed and incapacitated states, and reviving or rescuing players (4.5).

Visual Walkthrough

Localized Health & Injury System

• Character health is distributed across six sectors: Head, Torso, Left Arm, Right Arm, Left Leg, and Right Leg. • Damage to any specific limb reduces the overall Health Point (HP) pool. • Reaching 0% HP results in either Incapacitation or immediate Death.

Vital Health Metrics

• Blood Drug Level (BDL): Tracks chemical concentration. Overdose occurs at 50% BDL, causing blurred vision, weapon sway, and HP decay. • Oxygen (O2): Depletion causes hypoxia, stamina loss, and eventual death. • Health Points (HP): The global indicator of survival status.

Injury Severity Tiers

• Tier 3 (Minor): Reduced max HP and minor vision/movement debuffs. Treatable via Field Tools or any bed. • Tier 2 (Moderate): Severe weapon sway and limping. Requires Tier 2 bed or higher for permanent healing. • Tier 1 (Severe): Forced prone state and inability to hold items. Requires Tier 1 Hospital facility.

Core Pharmaceuticals (Part 1)

• Hemozal (Red): Restores HP, stops bleeding, and revives incapacitated players. • Demexatrine (Blue): Relieves muscle fatigue and concussion symptoms; improves weapon handling. • Roxaphen (Green): A painkiller that masking movement-hindering symptoms like limping.

Specialized Pharmaceuticals (Part 2)

• Sterogen (Orange): Relieves respiratory damage and restores stamina recovery rates. • Resurgera (Purple): Detoxification agent that doubles BDL decay rate to alleviate overdose. • Canoiodide (Yellow): Anti-radiation medication that reduces damage from radiation exposure.

Medical Administration Tools

• MedPen: Single-dose Hemozal for rapid field use (Left-click for self; Right-click for others). • Curelife Medical Tool: Features a Basic mode for healing and an Advanced mode for precision drug mixing. • Self-Administration: Press 'B' while the Medical Gun is equipped to treat yourself.

Medical Bed Classifications

* **Tier 1 (Hospitals & Stations):** Located in major landing zones (New Babbage, Lorville, Area18, Orison) and space stations. Heals all injury tiers. * **Tier 2 (Large Ships):** Located in ships like the **Idris**, **Origin 890 Jump**, and **RSI Polaris**. Heals Tier 2 and Tier 3 injuries. * **Tier 3 (Ambulances):** Located many places including small outposts and ships like the **Drake Cutlass Red** and **C8R Pisces**. Heals Tier 3 injuries only.

Regeneration and Imprinting

• Imprinting: Players must set their primary residence at a medical terminal to enable respawning. • MedGel Requirement: Ship-based beds require 1 SCU MedGel canisters to function. If empty, imprints revert to planetary hospitals. • Range: T1 (750m km), T2 (8m meters), T3 (50k meters).

Medical Rescue Operations

• Medical Beacons: Hold 'M' when incapacitated to request aid. Standard payout is 50,000 aUEC. • Patient Transport: Get close and 'Hold F' to get option to drag body to safety. • Emergency Drop-Off: Specialized elevators are available in hangars for immediate patient delivery to medical levels.

Environmental & System Hazards

• Hypoxia: Lack of breathable air leads to hypoxia and eventual incapacitation. • Thermal Injury: On-board fires cause rapid limb damage. Stabilization requires Sterogen or Hemozal. • Engineering Link: Medical gameplay is now directly impacted by the ship's power and atmospheric systems.

Technical Quick-Reference

• Check Status: View the bottom-left HUD or scan with a Medical Tool for detailed limb health. • Incapacitation: Occurs at 0% HP; triggers a bleed-out timer until revived or death. • Backspacing: Holding 'Backspace' forces immediate death and regeneration, bypassing the rescue timer.

Quick Reference

Vital Metrics & Injury Tiers

- **Health Points (HP):** Localized damage across 6 sectors (Head, Torso, Arms, Legs). 0% HP results in incapacitation or death. - **Blood Drug Level (BDL):** Overdose threshold at 50%. Symptoms: vision blur, reduced speed, weapon sway, and HP decay. - **Oxygen (O2):** Hypoxia causes stamina loss and eventual death. - **Injury Tier 3 (Minor):** Reduced max HP, minor blur/wheezing. Field treatable. - **Injury Tier 2 (Moderate):** Limping, severe sway, audible grunting. Requires Tier 2 bed. - **Injury Tier 1 (Severe):** Forced prone, cannot hold items. Requires Tier 1 Hospital.

Pharmaceutical Quick Reference

- **Hemozal (Red):** Standard healing, stops bleeding, revives from incapacitation. - **Demexatrine (Blue):** Adrenaline. Relieves fatigue, blurred vision, and weapon sway. - **Roxaphen (Green):** Painkiller. Relieves limping and allows standing with leg injuries. - **Sterogen (Orange):** Corticosteroid. Relieves respiratory/torso damage and improves stamina recovery. - **Resurgera (Purple):** Detox. Doubles BDL decay rate and alleviates overdose symptoms. - **Canoiodide (Yellow):** Anti-Radiation. Reduces radiation symptoms and damage.

Medical Tools & Administration

- **MedPen:** Single-use Hemozal. Equip (4), Left-click (Self), Right-click (Other). - **Medical Gun - Basic:** Restores HP using Hemozal. - **Medical Gun - Advanced:** Toggle (F + Interact). Allows custom drug mixing and displays BDL impact. - **Self-Administration:** Press (B) while the Medical Gun is equipped. - **Reviving Others:** Use MedGun or Right-click with MedPen.

Facility Tiers & Regeneration

- **Tier 1 (Hospitals):** Cities and Stations. Heals all injuries. Range: 750,000,000km. - **Tier 2 (Large Ships):** Carrack, 890 Jump, Polaris. Heals Tiers 2-3. Range: 8,000,000m. - **Tier 3 (Ambulances):** Cutlass Red, C8R Pisces. Heals Tier 3 only. Range: 50,000m. - **Imprinting:** Set primary residence at a medical terminal to respawn upon death. - **MedGel:** Ships require 1 SCU MedGel canisters for healing and regeneration. If empty, respawn reverts to last planet.

Emergency Protocols & Hazards

- **Medical Beacons:** Hold (M) when incapacitated to request rescue. Payout: 50,000 aUEC. - **Emergency Drop-Off:** Use specialized elevators in spaceport hangars for rapid patient delivery. - **Hypoxia:** Result of Life Support failure or exposure to vacume. Causes incapacitation and death. - **Thermal Injury:** Fire causes rapid limb damage; requires Hemozal or Sterogen for stabilization. - **Recovery Tip:** Holding (Backspace) forces immediate death and regeneration, bypassing rescue.

Medical